/************************************************************************

								Heroes IV
					  Copyright 2001, The 3DO Company

	------------------------------------------------------------------
  						 tactics_bonus.h

  Tables giving the bonuses from various levels of the Tactics skill

	$Header: $

	$NoKeywords: $

 ************************************************************************/

#if !defined(TACTICS_BONUS_H_INCLUDED )
#define TACTICS_BONUS_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

// Key is skill mastery level + 1
extern const int k_leadership_luck_bonus[];
extern const int k_leadership_morale_bonus[];
extern const int k_tactics_defense_bonus[];
extern const int k_tactics_move_bonus[];
extern const int k_tactics_offense_bonus[];
extern const int k_tactics_speed[];


#endif // TACTICS_BONUS_H_INCLUDED